using System;
using System.Threading;
namespace Nop.Core.ComponentModel
{
///
/// Provides a convenience methodology for implementing locked access to resources.
///
///
/// Intended as an infrastructure class.
///
public class ReaderWriteLockDisposable : IDisposable
{
private bool _disposed = false;
private readonly ReaderWriterLockSlim _rwLock;
private readonly ReaderWriteLockType _readerWriteLockType;
///
/// Initializes a new instance of the class.
///
/// The readers–writer lock
/// Lock type
public ReaderWriteLockDisposable(ReaderWriterLockSlim rwLock, ReaderWriteLockType readerWriteLockType = ReaderWriteLockType.Write)
{
_rwLock = rwLock;
_readerWriteLockType = readerWriteLockType;
switch (_readerWriteLockType)
{
case ReaderWriteLockType.Read:
_rwLock.EnterReadLock();
break;
case ReaderWriteLockType.Write:
_rwLock.EnterWriteLock();
break;
case ReaderWriteLockType.UpgradeableRead:
_rwLock.EnterUpgradeableReadLock();
break;
}
}
// Public implementation of Dispose pattern callable by consumers.
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
// Protected implementation of Dispose pattern.
protected virtual void Dispose(bool disposing)
{
if (_disposed)
return;
if (disposing)
{
switch (_readerWriteLockType)
{
case ReaderWriteLockType.Read:
_rwLock.ExitReadLock();
break;
case ReaderWriteLockType.Write:
_rwLock.ExitWriteLock();
break;
case ReaderWriteLockType.UpgradeableRead:
_rwLock.ExitUpgradeableReadLock();
break;
}
}
_disposed = true;
}
}
}